

There are some things you should know if you’re making a custom skin texture, however. Otherwise, you’ll get a really weird film over your texture that makes it look like it’s covered in dirty dishwater :)ĭisclaimer: This is just how I do things – it doesn’t mean there aren’t better ways or more efficient ones! I use Photoshop but if you use something like GIMP, here is a pretty good tutorial.ĭiff – No special tricks for this in general. TGA and then import it into DirectX Texture tool and use that program to save it to. *Note about Norm files in Photoshop – PHOTOSHOP CANNOT SAVE NORM FILES PROPERLY! You need to save the norm as. Here is the list of what formats to save as for armors/clothing:ĭiff – DXT1 (no alpha) or DXT 5 (interpolated alpha) depending on the texture

dds, you’ll need to choose “Generate MIP Maps” and also choose what type of. Photoshop does NOT support it without the plug-in ( download here).
